I have no folds on the hands yet. If you mean the arms, I changed it on the arms a bit and as for boots...
look up thigh high boots folds...but looking at it now, i need a little more gravity and silhouette on the leather
The suit is multi-layered, consisting of re-inforced cotton(shirt, pants) and custom leather (corset, leggings, boots, archer's gloves, jacket with a cowl)
Gotta admit; im super disappointed I didnt see a female power ranger in this thread
lol, but seriously the folds are super intense on the sleeve ans boots
Yes your ref is littered with folds on the boots, but it still has areas of sharp intense folds and larger softer creases/folds
Ontop of that, it also looks pretty skin tight, in which your reference indicate the opposite. In your design the straps on her shins indicate design (pretty straps!) as well as being legit (to help tighten and keep in place)
Yet i see no folds/creases from those straps?
Biggest oddity I see (also like to say I have very little experience in creating folded leather/clothing) you have it laced in the back...the tightening of those laces I feel like should cause pressure and PULL the material, in which the folds are generated through them throughout the boot. In your design, this area is the smoothest. Can I get someone else to clarify this issue?
As for the shirt; idk how it should look, but id suggest hitting the reference again for it. Clothing drapes on the outside of the arm pretty much because of gravity with how it connects, and then of course vertical folds are created through it being scrunched. Your laces there will add/enhance/detract from this in a specfic manner id think
ah so loosen up the volume of the boots to make them sag so the wrinkles make sense? i gotcha, i'll make sense of those folds in a jiff.
Also, its a hood short coat, not a shirt you are referring to, so the material will be thicker than usual but not as thick as heavy leather. The shirt is inside, with the reinforced interweaving leather bands.
I think she's looking good. My eyes most of all wonder what that plate like thing over her crotch is. Seems like maybe part of the pants but it interupts the strips, and it doesn't continue underneath and over her butt, so I don't know either what it is or how it stays on.
Also there was that post a couple weeks past about the female knight and her impractical armor. Honestly I don't see how people think that's impracticle, but high heals on a ranger is fine.
In their defense, practicality is part of design. But we ARE making VIDEO GAME characters...there will be some stuff that will kinda stand out and just appeal to aesthetics rather than function. I think high heels would be one of them, unless the character utilizes her feet in some way that high heels would seem dumb to have on.
Some people also say that about guns or vehicles. Sure some designs are wild and out of this world, but honestly....guns are made as cheaply as possible so the less profile made with enough materials still sporting the best function wins. Same with cars, the best cars that last a long time are the ones that have a vanilla, compact, fuel economic look; exotic cars are pretty but impractical in every sense of the word. So we make them interesting, but with a sense of function.
...unless the character utilizes her feet in some way that high heels would seem dumb to have on.
You mean like run? Through a forest? Fight? Etc etc?
Anyways, I was just pointing it out, but I don't really care anymore than I cared with the female knight one. Mostly I'm just giving you a hard time. My own portfolio is filled with its own impracticalities where design were valued over function.
I think you missed the part in which I agreed with you; I was just playing devil's advocate. I try to balance aesthetics and function as well.
Women can do amazing things in high heels. Just not for a whole entire day.
@garriola83 the latest update is SICK...she is looking AWESOME
for points of critique
1) Your "diamond" folds seems odd and forced everywhere I see them (thigh leather and sleeves)
2) Your folds on her shirt ABOVE the belt look awkward and as if it is a different material in comparison to beneath the belt...I'd tone down the fold'age above her belt
3) Personally the way the pants cup her ass seems incorrect, however, if you are trying to make a sexy ranger and like the look it establishes, then ignore this
4) The folds you have created look great in some areas and look awkward in others; I think something that has happened due to you listening to critique (which I say that as a good thing, but make sure you AGREE with your critique; just because someone doesn't like something doesn't mean you should change it);
What I'm trying to say in this point is the folds and creases aren't consistent throughout your materials...the boots could be argued that the leather is a different type of leather from the rest of her armor, but regardless the sleeves/jacket, abdomen, thigh, and boots also have different intensities...maybe try and reach a middleground of intense and softer detail?
In my personal opinion, I love the folds on the back of her arm, around the knee, and the boots (though I feel some of those could be made a bit more sharp).
I hope I'm not encouraging you to get caught up in details that take you forever to fix ...I really dig this design and find her sexy yet practical for sure
I took a moment to google some ref; I hope some of these you find helpful
[SF]Three9: Great crit! Yeah let me revise those folds now that you've shown me those pics. I've been mostly been asking other people to pose for me with their leather ensembles so that's where I get my refs from. But I think now that the leather they wore is too thin or synthetic to really match what I'm going for here so the pics help a whole lot thanks! I'll post a little update in a couple of days.
yeah I just couldnt think of a way to finish off that front crotch panel all the way around so...thong armor=legit, lol Thanks. I'm sure I'll think of a better way down the road, I'm still getting a feel of the high poly. Now I'll work on the quiver and then the bow.
Hey garriola, amazing work so far on your new project. The intricate design and layered appearance of the jacket is especially awesome.
You should take a look at some ref images of Triss Merigold from the witcher series. The character art for her in Witcher 2 was outstanding. I've included a few ref images if you haven't already taken a peek.
Looking at the latest turnaround I fell that her head is tad small for the body and her face may be too far forward but its hard to tell without a full on side view. Also I know that this is WIP but the boots could have a sharper crease to them.
The Witcher 2 definitely inspired me a lot on the costume design. Thanks for the tips! I just recently moved and my rig is in transit so no updates for a while.
Tweaked the high poly and the head scale and the position. Added more themes throughout the costume, like ribbons, beauty marks, etc. I think I'm gonna go with the low poly if there aren't any glaring issues anyone can spot. Arrows are placeholders.
looking forward to seeing the bake, this is coming on great...maybe simplify the belt buckle a little? it seems very ornate in an otherwise clean model...like a little island of busy that just sticks out a little too much, this is however, to my personal tastes and I'm probably well off the mark
This is looking really awesome, I agree about the super ornate belt buckle, but then again maybe thats because the quiver is missing since in the other shots the quiver does a nice job of balancing the entire model. Im excited to see this finished
Good stuff. I'll work on the accessories and the try to add subtle dirt passes andwhatnot.
as for the hair, i first sculpted the overall shape of it, then used polydraw in 3DS max to create strips. The one thing you gotta keep in mind is that the strips have to be of the same or nearly the same width from beginning to end, otherwise the texture will look janky.
this might help http://wiki.polycount.com/HairTechnique
here are my wires
if you want more specifics, lmk, thanks!
looks fantastic like the colors and the clean details! you seem to have slight stretching at the thong part though, one of the edges is a little warped. not a big deal but it caught my eye
thanks man i reduced the redness on the chest so i hope it doesnt look so burnt haha
im calling it done. i'll make a pdf making of the ranger from all this.
Yeah, less sun burn is looking better. I'd maybe reduce it a little bit more, but this piece come out awesome nonetheless. Looking forward to that PDF.
But I have to say I'm still a fan of wear and tear and I feel it could really add to this piece further. For example take the arrow pouch, around the rim I would expect to see scratches, dirt build up from the constant use of arrows being removed or place back in. The boots are also another place where you would expect mud and dirt to collect on the toe and heel area.
I have to say I'm glad to hear you're also creating a pdf of you process and Ill look forward to a good read mate. Just keep going as this piece is looking awesome!
Thanks Di$array, i'll definitely put more wear and tear on the piece, but hopefully it doesn't take away from the aesthetics of it all. Definitely a good suggestions.
Replies
it looks like she got suit with sleeves that had double length and pulled them up.
If material type of suit should be something like silk, which can get such folds, i'd suggest to make folds much wider
just imo, from realworld experience
I have no folds on the hands yet. If you mean the arms, I changed it on the arms a bit and as for boots...
look up thigh high boots folds...but looking at it now, i need a little more gravity and silhouette on the leather
The suit is multi-layered, consisting of re-inforced cotton(shirt, pants) and custom leather (corset, leggings, boots, archer's gloves, jacket with a cowl)
lol, but seriously the folds are super intense on the sleeve ans boots
Yes your ref is littered with folds on the boots, but it still has areas of sharp intense folds and larger softer creases/folds
Ontop of that, it also looks pretty skin tight, in which your reference indicate the opposite. In your design the straps on her shins indicate design (pretty straps!) as well as being legit (to help tighten and keep in place)
Yet i see no folds/creases from those straps?
Biggest oddity I see (also like to say I have very little experience in creating folded leather/clothing) you have it laced in the back...the tightening of those laces I feel like should cause pressure and PULL the material, in which the folds are generated through them throughout the boot. In your design, this area is the smoothest. Can I get someone else to clarify this issue?
As for the shirt; idk how it should look, but id suggest hitting the reference again for it. Clothing drapes on the outside of the arm pretty much because of gravity with how it connects, and then of course vertical folds are created through it being scrunched. Your laces there will add/enhance/detract from this in a specfic manner id think
Good luck!
Also, its a hood short coat, not a shirt you are referring to, so the material will be thicker than usual but not as thick as heavy leather. The shirt is inside, with the reinforced interweaving leather bands.
Also there was that post a couple weeks past about the female knight and her impractical armor. Honestly I don't see how people think that's impracticle, but high heals on a ranger is fine.
Anways, just style stuff, but looking good.
Some people also say that about guns or vehicles. Sure some designs are wild and out of this world, but honestly....guns are made as cheaply as possible so the less profile made with enough materials still sporting the best function wins. Same with cars, the best cars that last a long time are the ones that have a vanilla, compact, fuel economic look; exotic cars are pretty but impractical in every sense of the word. So we make them interesting, but with a sense of function.
But I feel ya dude. Also thanks.
You mean like run? Through a forest? Fight? Etc etc?
Anyways, I was just pointing it out, but I don't really care anymore than I cared with the female knight one. Mostly I'm just giving you a hard time. My own portfolio is filled with its own impracticalities where design were valued over function.
Women can do amazing things in high heels. Just not for a whole entire day.
for points of critique
1) Your "diamond" folds seems odd and forced everywhere I see them (thigh leather and sleeves)
2) Your folds on her shirt ABOVE the belt look awkward and as if it is a different material in comparison to beneath the belt...I'd tone down the fold'age above her belt
3) Personally the way the pants cup her ass seems incorrect, however, if you are trying to make a sexy ranger and like the look it establishes, then ignore this
4) The folds you have created look great in some areas and look awkward in others; I think something that has happened due to you listening to critique (which I say that as a good thing, but make sure you AGREE with your critique; just because someone doesn't like something doesn't mean you should change it);
What I'm trying to say in this point is the folds and creases aren't consistent throughout your materials...the boots could be argued that the leather is a different type of leather from the rest of her armor, but regardless the sleeves/jacket, abdomen, thigh, and boots also have different intensities...maybe try and reach a middleground of intense and softer detail?
In my personal opinion, I love the folds on the back of her arm, around the knee, and the boots (though I feel some of those could be made a bit more sharp).
I hope I'm not encouraging you to get caught up in details that take you forever to fix
I took a moment to google some ref; I hope some of these you find helpful
Nice thong btw :P
You should take a look at some ref images of Triss Merigold from the witcher series. The character art for her in Witcher 2 was outstanding. I've included a few ref images if you haven't already taken a peek.
Looking at the latest turnaround I fell that her head is tad small for the body and her face may be too far forward but its hard to tell without a full on side view. Also I know that this is WIP but the boots could have a sharper crease to them.
Keep it up mate. You've got me subbed.
i made a few tweaks to the face and polypaint, time to retopo
just a basic bake test, more to come
Now comes the fun part of adding dirt and detail. Plus at this point you can try adding colour to the belt buckle. It could be chipped and flaking.
But keep at it mate, cannot wait to see the next pass.
as for the hair, i first sculpted the overall shape of it, then used polydraw in 3DS max to create strips. The one thing you gotta keep in mind is that the strips have to be of the same or nearly the same width from beginning to end, otherwise the texture will look janky.
this might help
http://wiki.polycount.com/HairTechnique
here are my wires
if you want more specifics, lmk, thanks!
just a small update, fix that thong a bit, haha
im calling it done. i'll make a pdf making of the ranger from all this.
http://www.youtube.com/watch?v=PMlmgqn7W2M&feature=youtu.be
But I have to say I'm still a fan of wear and tear and I feel it could really add to this piece further. For example take the arrow pouch, around the rim I would expect to see scratches, dirt build up from the constant use of arrows being removed or place back in. The boots are also another place where you would expect mud and dirt to collect on the toe and heel area.
I have to say I'm glad to hear you're also creating a pdf of you process and Ill look forward to a good read mate. Just keep going as this piece is looking awesome!
Really liking the style on this. Looking forward to the pdf!