Hey everyone i'm currently trying to find either a tutorial or a blueprint for the Shelby Mustang GT500 or better known as Eleanor, for Maya. It's for a project i'm working on at school atm.
Any help would be fantastic seeing as I don't yet know where to look for this kinda thing.
Cheers
Replies
you could use blue prints to get started... but then go with fotos...
http://carblueprints.info/blueprints/ford/ford-mustang-shelby-gt500-1967-02.gif
If you look at a 67 Eleanor and 67 Fastback you will see that it is the same car
How do you mean?
Photos always have some amount of perspective distortion(varies on the sort of lens used to take the photo), so they are bad for modeling guides, unless you can find shots with very compressed perspective from a 100% straight on angle(very hard to do).
Blueprints are orthographic on the other hand, which makes perfect modeling guides.
For example looking at your blueprints and having a line drawn in there that makes no sense at all (wich actually if you find the photo it comes from, seeing that it's a line in the reflections).
or having 2 different blueprints lined up and both of them saying something else for a certain part of the model.
They are still handy as a start, but I personally think unless you know where they came from you should never trust them, and rely on actual ref/photo's and your eyes.
I also think it is good modeling from blueprints (at least at the start) but there is nothing stopping you from adding extra reference pics into your scene above/next to the blueprints. That way you can continually check, perspective photos will give you a lot of extra information not avaiable in blueprints.
I would also maybe conside modeling a different car, like Xoliul said. Mustangs are one of most commonly modeled car, I think. Maybe think about a Pontiac GTO or Firebird Trans Am, Camero SS or a rarer Dodge (Challenger trans AM). Or for something even more interesting Bugatti Type 57, Ferrari 250 GT/GTO, Jag e-type, AC Cobra, Ford GT40, Lamborghini Countach, porsche spyder... there are a lot, but thats a few ideas.