Hi there, my name is Gemma. I stalked the forum a lot before I started posting. I think my work has improved a bit since I first posted in my sketchbook.
I appreciate any feedback, thanks for taking interest.
*Edit*
I've been a games artist for two years, I think it's time I updated some more. This is currently where I'm at with Lin Beifong from Legend of Korra.
Replies
Started modelling in pieces... I sew them up later.
[Dead Links, sorry]
[broken link, sorry :<]
Here's the base mesh ready for zbrush. I also took such a long time on the hands! Damn appendages and their awkward edge flow.
The hands took me a day! But I think I understand how to do it quicker next time.
Finished, and added some edge loops to create a more even square mesh in certain areas.
This is something that's outside the maze area of my game level project.
Details of pieces:
I literally altered the UVs and redone the texture. I think now it's as good as it can be
After some feedback I improved the bookcase's poly count and texture placement. I even changed the textures a bit.
I'm pretty stuck on how I should alter the geometry on the feet of the legs... they take up 360 odd tris alone.
I think the diffuse work on this looks great, but there are a few things you should consider changing/adding.
- The surface definition of the wodd is off by a fair bit. You want it to look smooth and polished. I'd up its spec and remove some of the noise from the spec also. The specular highlight on the photo ref is very smooth, so i'd also remove a lot of the grain texture from the normal map (polished would doesn't bump out its perfectly flat and smooth).
- Give the drawer a bit of believability, things like wear along the edge of the open drawer from where it rubs against the side and some blemishes in the diffuse here and there.
As for defining metal as a material i'd recommend making your metal diffuse darker and the spec for it almost white. At the moment it seems you have around a 50% grey for both spec and diffuse which is causing it tol ook more like stone.
Hopefully that didn't come across as too nitpicky, but seeming as you said you weren't happy with the piece i thought i'd offer some suggestions to help improve it. What are you rendering these props in aswell? Just out of interest.
Improved again:
Update: I've been improving the bed very slowly, here's a shot of the bed post in zbrush- I haven't touched zbrush in a very long time... bad me. I've also been using some reference for this:
Course you could just make 1 pillow and clone it after :x
Oh jeez! Thank you for the suggestion. After I posted my latest update too (I didn't check back for a while ><) I'll definitely duplicate the pillows. Thank you!
Here's Giles's sculpt of my derpy dog lizard thing:
https://dl.dropbox.com/u/14324914/pagon.jpg
Really like the bed
I haven't submitted anything to polycount for a while, so here's an Elysium robot:
Some other old stuff:
I'm not done yet, there's more to come.