My freelance job is finally done!!! This is stuff I've been working on since the beginning of the year, for the as-of-yet unreleased game,
Warwielder.
Fun times in toolbag, but not representative of what the game looks like. The actual game art is all pre-rendered sprites.
castle
stonemason
smithy
marketplace
engineer's guild
temple
luxury houses
basic houses
statue and trade house
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This has gotten me interested in the game, but when I google the name all I can find is a metal album called Funeral Fornication, haha.
Yeah, you're right. I tried a bunch of different render settings but that yellow always wanted to blow out.
@shiniku
Best I can say is to watch the developer, Mystic Box's, website. So far as I know the game doesn't have a release date yet.
Keep it up!
i absolutely cannot see the benefit of having modeled in bricks on some of the roofs, the difference isn't seen in the final textured version, so it might be better for optimization to just have flat roof panels? this was probably a decision of the client though. either way, it looks gorgeous man!
^___^
I'm a fan!
I think she said the final in-game assets are pre-rendered 2d sprites. I imagine the extra modeling was done to boost the details at the start?