So now that we've come to a final decision I'm starting a fresh thread.
Our old thread is here:
http://www.polycount.com/forum/showthread.php?t=107996
Here's the final concept along with a little bio
This Meepo is a well seasoned traveller. A collector of junk and a dealer in tall tales, this drifter has seen it all out in the ruins, and for an incredibally high price he might even let you in on a secret or two. Just keep the secret to yourself and youll keep your tongue!
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Heres my start to the weapon. Just AO and base colours down for the mo, I'm planning on getting each item to this level, tweaking all my levels and then seeing how far I can push the texture details. I'm currently working on the backpack so I should have something to share soon.
set
for Meepo
EVER
Thanks a lot guys for the comments, I spent last night doing a simple sculpt for his rucksack. I think I can call my initial lowpoly for the set done, its going to pain me to make the LOD but hopfully I'll manage alright
I'm gona throw some basic colour over the rucksacks AO, then have an overall tweak of all the colours for the set before going into more details.
The only slight clipping regarding animation was on the death anim. When the weapon is on the ground it slightly intersects with the ground plane, this a problem? I think I'll rotate the mesh 90 degrees as meepos attacks will make more sense with the flat side of the pan being the contact point rather than the branch. Also from the game camera you really cant see the leaf, I'll most likely enlarge it.
Texturing still WIP. I'll post up my WIP texturing for the rucksack later after some tweaks
I'm gona rework the hat as I noticed a fair amount of clipping towards the back of the hat during his run cycle, I'll just curl up the back corner (with the ear coming through) as its just intersecting with his backpack. I'll also sculpt in the stitches as the normal map I made was always just a quick sculpt.
Expect something closer to the the final textures next time. I'll then sort the masks and I'm done
Let me know what you guys think.
Looking forward to seeing your finished Pudge mate
Just had a thought. We could maybe bring back the Riftshadow Crystals into his backpack. It would serve as a good attractor for him. It also ties back into his character quite strongly. Maybe something we could manage with the new deadline? Its not a deal breaker, just could be cool
Right now the Bottles seem to be balancing out the detail and keeping the attention focused on the banjo. The crystal seems like it conflicts too much with the banjo (which one does your eye instantly focus on, the silhouette of the banjo or the luminescence of the crystal).
If you did another set, treasure hunter or crystal collector could be the main theme.
We're probably not going to tie the crystals into this set at this late stage, but like you suggested bring them into our new set from the start, which i start designing tomorow!
Cheers bud!
especially the guitar!
and yeah, crystals look cool but the bottles fit the set better,
also like you painted it it maybe needs some cool particles but we can't do that yet,
so maybe something for when the SDK launches!
The set looks incredible!
Also, here's another link right back to the start of the set's development - Riftshadow Roamer WIP