Hi,
This is probably a stupid question, although I have no choice but to ask. I'm still a noob when it comes 3d modeling, trying to teach myself. I've been following a lot of tutorials on cg.tuts.com and they use a bump maps when it comes to texturing. I haven't seen one where they have used a normal map to texture. I've been looking other peoples models and textures on the forum and no one uses the a bump map. Is there a reason for it? Should I stop making bump maps? What's the difference? '
Thanks.
Replies
Bump Maps are generally better for finer details like skin pores and wrinkles.
Normal Maps are far more popular in games than other forms of CG.
The Displacement drives bigger forms, while the Bump is used for tertiary details.
Normal maps can do everything a bump map can do, but bump maps do not do everything a normal map can do. Normal maps from baked high resolution geometry replace the normals of your low resolution mesh, in essence replacing the smoothing/shading of your mesh and making it look like the high poly model. There is no way to do this with a bump map.