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Ice Shader UDK

SnakeDoctor
polycounter lvl 14
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SnakeDoctor polycounter lvl 14
Hey guys currently having some trouble with making an ice shader in UDK.

this is sort of the effect I want.
http://pixdaus.com/pics/1222389968Nsim3rt.jpg


As of right now I am using a fresnel and plugging that into a square root node. I then blend that node with a heighmap and plug into my diffuse. I tried opacity but it makes it so you can see the other side which isnt the effect I am going for. I am going to work right now and will provide screenshots of my material set up when I return. In the meantime does anyone have any ideas on how to approach this problem?

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