I've been messing around with stop motion style animation in zbrush. sculpting each frame, and studying games like King of Fighters and street fighter. I'm trying to be efficient with my frame usage as it takes me 2 or 3 hours to make each pose. I've done a bit of motion blurring and swinging effects in photoshop but I am still exploring that look. The process is pretty simple, just transposing and making sure I have low enough subdivisions to make posing easier. I"ll break this down more as I go but here's my current progress.
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I still want to re work the frame right before the cluib flattens out.
Still thinking about annothign more frames to help his transition back to idle.
Really!
Wasn't it better to do this in layers? This way you could use timeline to animate.
I have repositioned the feet in the initial jump pose but I feel I still need to work on the back leg planting.
@Michalo Yes I have been thinking about using layers a lot lately and I might do that to generate some in betweens when I make the idle pose but I am going to try and keep each frame per sub tool ultimately. It's so nice having an undo stack per frame. It's something that most animation packages wouldn't be able to do but I find it pretty useful when exploring poses.
http://hocuspocus-studio.fr/tools/product/overmorpher-world-space/
His team were trying to achieve a similar idea, from the perspective of replicating the wandering fluidity of hand draw animation in the rigidity of computer graphics. Their solution was to use a complex rig with distortion points splayed across its entire surface so they could play with smears and perspectival distortions like hand drawn animators do, similar to how you've got that bend in the club as it whips through the air, which I really like, it's super juicy. But perhaps this might be interesting to give you some more ideas.
In general in think this question of how we can make 3D a more fluid medium is something that's not often addressed. I wish there was a way to engage in 3D with the same spontaneity and fluidity as drawing and painting.
Here's the link to the talk:
https://youtu.be/yhGjCzxJV3E