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Logan Real-Time

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JSabella null

Finished up this real-time portrait.

My goal was to aim for a quality high enough to be used as a digital double in film but, optimized for games/VR. All running in Marmoset, sculpted in Zbrush with no scans, detailed with a mixture of hand sculpting/custom alphas and Texturexyz, textures painted in Mari. 




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