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If I want to keep a certain texel density but can't fit all the UV's in the 0-1 space what can I do?

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This might be a stupid question, but I have a fairly large object that I want to keep at 8 px/unit but there wouldn't be a way to fit that in the 0-1 space of a 2048 map, even if I change just one of the shells to that range it doesn't fit the 0-1 area. So do I split the UV's into two maps? Not too sure what my options are...

Edit: Image for clarification. (and yes I can see the n-gons, they will be fixed in triangulation.)

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