Imported highPoly FBX from Maya comes in multiple pieces -- lower poly versions of same model do not

BIGTIMEMASTER
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BIGTIMEMASTER triangle
I have various subdivision levels of the same model that I imported into unity. My higher poly model -- something around 50k -- comes in multiple pieces and thus when the textures are applied you have to apply the shader to each piece and get strange results.


Any idea what might cause this? Before importing, I scaled the model appropriately, deleted history, froze transformations...

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