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Old West Scene [UE4] (WIP)

Started this project about three days ago for a class I'm taking and to use as a portfolio piece.
We were asked to start a development blog about it, so what better place to do it than on polycount.

The scene is planned out to be a steam/cyberpunk old west town.
I want it to be playable at 60+ FPS. So optimization will be a key feature.
Also, it must be mostly completed in 9 weeks.

Progress as of 04/25/17:



Tentatively finished this model today.
I created my own collisions for it in Maya since you will be able to walk inside and go up the stairs. Also, just good practice.



Instead of having a bunch of meshes with unique texture sets, I plan on utilizing texture sheets (or atlases?) for 90% of the models in the scene (including the shop above).



A couple materials I put together in Substance Designer...



Finally, my currently boring Unreal material setup. I'm sure as the project goes on this will become a little more complex, but this is all that's necessary for now.
Note that I pack my Metal, Rough and Ambient Occlusion into one map.
I plan on utilizing the alpha channel on my color map for emissive when needed.



C&C very welcome.
I'll try to keep this up to date with semi-daily progress.

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