The votes have been counted and we’re absolutely thrilled to announce the winners of the first annual Greentooth awards. The Greentooth awards seek to honor the best of the best from four categories: Polycounters, software, studios, and games, all chosen by the Polycount community of course.
Each winner will receive a physical trophy, something we’re very excited about! Unfortunately we can’t reveal the full details about trophy quite yet, as we’re still finalizing the design.
Josh "The Gloss Boss" Lynch is a great mentor, always willing to help out fellow artists. His expertise in PBR and Substance Designer is unmatched.
Tor Frick, the undisputed king of bevels, is a constant source of inspiration, developing new workflows and selflessly sharing his techniques on Polycount, Twitch and Youtube.
Wes McDermott, expert of all things Allegorithmic, is always happy to share his invaluable wealth of knowledge.
Allegorithmic’s Designer sets the standard for procedural texture creation while Painter 2 continues to build on its world-class 3D painting tools.
Marmoset’s newly released Toolbag 3 expands its status as the go-to toolkit for asset preview, lookdev, and real-time rendering with animation and texture baking support.
Epic’s Unreal Engine is a powerhouse that provides a dizzying array of new features with every update offering unmatched flexibility, functionality, and visual fidelity.