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How to bake diffuse map from mesh? Help needed!

Hey,

I'm Posting here for first time, feeling exciting and hoping my question has a valid point. I really like SD since I am using it then suddenly I came up with some weird requirement. I am 3dsmax user. I made one high poly brick wall and wanted to bake it to low poly mesh, Everything went well unless I stuck at Baking texture. I already baked AO from Mesh, Height, Normal, Curvature but I wanted to bake my color/bitmap data from my High poly mesh to low poly mesh. I am lacking knowledge for that. Don't know how to do that, That's why I am posting a reference Image please have a look and suggest me. Thankyou so much!!

This wall is just Example, I am actually making clay roof!

3dsmax 2014
SD5





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