Hey polycounters
I want to improve my texturing and anatomy skills and decided to make the following character. But I'm not sure about my workflow. I never sculpted a figure in pose and I am not sure if I should do it now. But otherwise I want to make her anatomy correct (wrinkles, muscles etc.). I guess she will not become a game character but one who will be rendered. To texure the model before posing it makes sense but what is about the stretching of her neckmuscles. Or should I just pose her and put a polypaint on it. I am really confused. I know the workflow for game characters but somehow I don't know what I should do now.
Of cause C&C is very welcome!
Thank you in advance
I don't know the original artist. Maybe someone knows whose picture this is from so I can name him/her.
EDIT: This is Anjali from Dungeon Siege 3
I am sorry for the quality. These are just screenshots
Replies
Didn't have the time to get into the body and I'm not the greatest at paintover but here's some suggestions I had about the face.
it's relatively small changes but they will do a whole lot making your face looks more natural and more anatomicaly correct.
The profile silhouette had a lot more issues, I hope this helps
@MrPrice Thank you I guess it's still a long way to go
@Tits thank you for your paint over