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Modular SciFi Geometry, High and Low Poly assets made using Double turbosmooth workflow

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Pipe entry/exit

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Base wall (holes for lights) and elevator track sections that tile together

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Base tile, 1/8 tile talle, 1/4 tile wide, used to break up layers between tiles

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Skirting Assets to create a modular border

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Simple Pieces that Instance to create stairs

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More Examples of modules working together

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Start/end and repeat wire sections for use with cable tools in UE4 

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Elevator sections

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Curved ceiling assets

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Stair assets combined

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Ceiling modules (at angle to show form better)

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Floor Tiles (geometry to keep drop ridge between tiles)

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More Skirting Assets

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All Skirting Assets together

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