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Topology for characters: quads only without exception?

Hyperloop
polycounter lvl 2
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Hyperloop polycounter lvl 2
I'm aware that tris are something that should be avoided when modeling things that need to animate well but I am just curious if you ever use any tris in your character topology or avoid them at all times no matter what. I would like to be sure my game-ready models are adhering to good industry practices in this regard. 

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