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Using hi-res Zbrush micromesh in game engine?

1/ This is a low-res skirt.


2/ This is its new form, using Zbrush Micromesh (hi-res).

Now I wish to get an alpha UV map of the hi-res skirt, so that I can use that alpha uv map on the low-res skirt (for use in the UnrealEngine).

Could somebody please show me how to do that?

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