My friend asked me to post this in his stead since he likes his job, and understandably he doesn't want to jeopardize his current position. Anyway, here's what he has to say;
i want some information on how the job market looks for freelancers (and maybe a little bit of carrer advice).
i have a fulltime job in the game industry right now, and i like it a lot! however, i feel limited by the standard work weeks, and want more freedom, and also less time spent working. i basically want to work at most half of a regular work week, and im not bothered by earning less to make it happen.
to me working as a freelancer seems to fit these criterias, but i want a deeper insight on how the jobb market looks like if/when i take that step.
obvouisly it differs a lot depending on your fame and skills, but since i cant show any of my work cuz it would make this not so anonymous, i just have to say that i worked at almost AAA sized companies and smaller ones, for 2 years now.
i have a wide skillset, experience with both characters, props, envionments, rigging and 2D, so i would look for freelance oppertunities in any of these areas.
so for someone like me, with my aledged skills, how hard would it be to make a living of freelancing, with the goal of only spending 2-3 weekdays working? like i said, i dont expect to make a fulltime salery with this, i would probably charge something like 15/hour.
my other concern is, that the nature of freelance works forces you to hunt for clients, and this would defeat the purpose. like i would have to spend half the week searching different forums and selling myself only to get work for the other half of the week.
basically my question is, is it stupid to give up a fulltime position for freelancing if your goal is to work less?
any input would be appriciated!