I started this character last year for Petrol/Blood and got swamped with work so I never finished. Gotta make it happen now, though!
Here is my original concept from the competition:
This is what the model is looking like now -
Also, I've been keeping a video production journal of the entire process that can be found on my
youtube channel for anyone who is interested.
Cheers!
Replies
The round disk on her torso is the only aspect right now I'm a little curious about. It looks very rigid which could impair her movement. It's also stitched onto the red cloth, but the cloth doesn't seem to form around it. I would imagine it would stretch a little under the weight of the disk? Maybe a detail to take another look at?
Hope that helps. amazing work man!
Really what is sticking out to me at the moment is the boots, in particular the knee. I'm guessing that the boots are made of leather and they feel particularly restrictive at the knee due to the amount of folds and wrinkles.
I feel like if you tried to bend your knee you wouldn't have full range of motion before the material started to restrict your movement.
The model is looking fantastic, I love all of the different types of materials and colors you are using. It is very nice and it makes it look like she made her garb using animal skins or fabrics that she put together herself. Awesome stuff, I'm subscribing to this one!
Edit: I didn't notice the link for the videos. Thanks a ton!
(1) Do you have a Concept Art or a real piece of clothing that your basing your hood off? It just feels off to me, the way you would layer and place designs just doesn't jive with me...
(2) For one, the thickness of the of the strands should be the same. But they become thinner and almost hard to see the closer they get to the end, at the tassels.
(3) She looks fine from the front, but looking at her from behind. She looks like a small girl, the hood just looks absolutely enormous.
Has to much hair baggage in the back, if her hair is only as long as it is coming at the front. Their shouldn't be that much behind.
(4) At your character's knees where that dark grey cloth has wrapped around it, their is no indication to where it's tied off to. It should be like what you have below with the red band being tied off at the side.
@Lloth - I'm only planning on making the hood with the knitted material. Thats a good observation on the metal disc and I think I'll take another look at how it is attached so it doesn't look like it's just floating there.
@dmellott - Good call on the boots/knee area. I'm going to rework that a bit so it makes more sense. Here is a quick breakdown on how I'm using micro mesh to get the knitted look for the hood.
@Sukotto -Thanks! I hope the vids are helpful.
@Shurkuris - 1) Yes, knitted hood/scarfs are a thing. 2) The way micro mesh works some minor stretching is almost always going to happen, but I've reworked the back of the hood per your suggestion to make it look more natural. 3) Good point on the scale of the hood. I want it to look bulky/warm, but I don't want her to look like a little kid. I'll keep a eye on the scale/bagginess of the back. 4) They grey cloth around the knee essentially works like a big sock and is coming out of her boot. I'm going to rework that area so the clothing layers aren't so confusing.
Also; please do add the elk
I can't wait to see this one finished.
Retopo upcoming!
Do you have plans for the fur on her boots? That section seems slightly undeveloped right now.
@Sukotto - In the early vids I was using zbrush's time-lapse function, so it doesn't show me using GOZ. My workflow for the amor was essentially, extract>adjust form>zremesh>adjust form>GOZ to Modo to clean up topology>GOZ to zbrush>crease edges and subdivide as needed. Retopoing adds a bit of effort at the beginning of the blackout process, but I think having the clean topology saves time in the long run and makes the meshes way easier to work with.
As far as the videos go, what speed are we seeing stuff at? 4x normal? It's been really interesting to see everything come together and it'd be nice to have an idea for how long you've actually been at this.
Low poly is just about done.
Fantastic work. One thing, but maybe that´s just me: she feels a tiny bit too small (?), really not sure though.
And thanks for uploading your workflow to youtube, very interesting since I´m still learning the basics!
@fai I've measured her out a couple times, and I'm pretty sure she looks small because the hood makes her head look big. Second opinions are alway helpful though
@smilingmountain Once I finish the fur alpha planes, I expect she'll land around 30-35k.
Getting to work on the bakes. Still lots to do before they're done!
I've just about wrapped up the bakes. Next thing up on the to-do list is the fur on the legs + gauntlets. (Finally)
I've been making some fur happen... still a ton of texture work to do.
Perhaps more texture work on the fur will fix it, but I can't help thinking it would look cooler with normal map from a sculpt. Just stands out out the moment for that reason.
@jamieriot - No fears, the fur will get a normal pass.
Meanwhile, I've been working on the face textures a bit. I'm not happy with how it's looking yet, so any recommendations would be appreciated!
I'm not going for a super realistic look.
love the hair , the hood and ... well everything
I think I'm finally calling this one DONE. It has been a long time coming...
I'm still planning on posing her for a beauty shot with her bow+arrows, but for now, here are a couple pics.
Higher resolution images are available on Art Station.