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Modulated, game in development

Graylord
polycounter lvl 9
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Graylord polycounter lvl 9
Hi, I am in the process of making a game on my own.

The game is called Modulated and I am calling it a Mech Arena Simulator.
In the game you build your own mech and bring it into an arena to fight other mechs, you can win parts, money and materials, which will let you improve, research and craft parts and options to customize your mech further.

You can read more about it here:
http://www.indiedb.com/games/modulated

Hideout3.png

Screenshot.jpg

Frontemd.png

BookShot.jpg

[ame="http://www.youtube.com/watch?v=Ne7xAxJbNsU"]Modulated Menu Overhaul - YouTube[/ame]

Any suggestions, comment and help you can give will be greatly appreciated!

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  • Baron Flame
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    Baron Flame polycounter lvl 12
    I don't know why but this kind of reminds of robot wars xD

    Gets some sparks going on in that menu, unless the gears are well oiled, in which case, excellent. xD
  • Graylord
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    Graylord polycounter lvl 9
    I don't know why but this kind of reminds of robot wars xD
    It's a very similar concept, but without the limitations of real life, so instead we have huge mechs with actual weapons.
    Gets some sparks going on in that menu, unless the gears are well oiled, in which case, excellent. xD

    Hmm, that might look quite nice.
  • SA_22
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    needs more bloom, lens flare and space cats........:poly142::poly108::D!!:poly105:
  • vincentvangeel
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    vincentvangeel polycounter lvl 4
    I'm really looking forward to see the gameplay.
    The menu looks awesome, keep up the good work.
  • Graylord
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    Graylord polycounter lvl 9
    SA_22 wrote: »
    needs more bloom, lens flare and space cats........:poly142::poly108::D!!:poly105:

    I'm sure it just needs higher res textures.
    I'm really looking forward to see the gameplay.
    The menu looks awesome, keep up the good work.

    Thanks! I have some gameplay stuff already, but it contains a lot of placeholders I'm still looking to replace.
  • SA_22
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    Graylord wrote: »
    I'm sure it just needs higher res textures.

    ........ still not high res enough! :poly141: :poly142:
  • Graylord
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    Graylord polycounter lvl 9
    I have finished (for now) more parts!
    NewParts.jpg

    I am now done replacing all the temporary prototype placeholders, and can now focus on polish, tweaking and improving ai and features, and adding content and new features.
  • Graylord
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    Graylord polycounter lvl 9
    While it's not completely bug-free and there's practically no content or player progression, I am finally pleased with the basic skeleton of my game, and have thus released a free alpha version.

    Consider it more of a test of the gameplay feel, presentation and controls rather than the content of the game as a whole.

    While my updates at http://www.indiedb.com/games/modulated are awaiting authorization, you can find it at http://Ultimate-gamer.org.
  • Graylord
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    Graylord polycounter lvl 9
    http://www.indiedb.com/games/modulated has been approved, you can now get the game from there.
  • Graylord
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    Graylord polycounter lvl 9
    The game is now on Desura!
    http://www.desura.com/games/modulated

    From here you will soon get the next version, which focuses on user feedback:

    • You will now get audio and visual confirmation of hits.
    • The main user interface gives proper audio and visual feedback with interaction.
    • Confirmation prompts to reduce the harshness of the user interface.
    • A physical "Heat" meter has been implemented into the mechs, which will display how much longer that laser will last, or how much longer you can spam those projectiles.

    Amongst other things.
  • Graylord
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    Graylord polycounter lvl 9
    The V0.02 has been released on Desura!
    CHANGELOG

    - Issue where the "previous" and "next" arrow buttons overlapped fixed.
    - 3d interfaces now have audio and visual cues.
    - Options no longer change instantly, but on leaving the options menu.
    - Hitting an opponent now results in a visual effect on the crosshairs, accompanied by a subtle sound effect.
    - Heatmeter Implemented, displays recharge time, charge-up time and heat dissapation all in one.
    - All weapons re-tooled to follow the heat-meter logic.
    - Charger no longer spammable.
    - Gatling gun now subject to overheating.
    - Camera now zooms onto the area you are customizing if desired and the list has been re-ordered.
    - Crash occurring on level load should be fixed.
    - Performance issues in the main menu has been alleviated a bit for now.


    KNOWN ISSUES

    - Optimization not yet in focus for development, mid to lower range specs may experience performance related crashes and freezes.
    - Collision can glitch when stopping.
    - AI occationally "gives up".
    - AI occationally walks into and on top of obstacles.
    http://www.desura.com/games/modulated

    [ame="http://www.youtube.com/watch?v=hmRcgHO9ZMc"]Modulated Alpha/Demo Trailer - YouTube[/ame]

    Let me know what you think of the changes!
  • Charlie23
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    Charlie23 polycounter lvl 10
    Sick Menu! It has a fun style and great animations. The only thing is that I couldn't tell when/where you were clicking. Maybe if you put some emphasis on that button click by having it pop in or out... or highlight when you scroll over... or SPARKS... some form of animation! Thanks and cool vid!
  • NegevPro
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    NegevPro polycounter lvl 4
    Charlie23 wrote: »
    Sick Menu! It has a fun style and great animations. The only thing is that I couldn't tell when/where you were clicking. Maybe if you put some emphasis on that button click by having it pop in or out... or highlight when you scroll over... or SPARKS... some form of animation! Thanks and cool vid!
    My thoughts exactly. Some kind of feedback to the user would make it look a lot better in my opinion. I was thinking maybe have whatever the user is hovering over be highlighted with a red light coming from the background or something like that.
  • Graylord
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    Graylord polycounter lvl 9
    NegevPro wrote: »
    My thoughts exactly. Some kind of feedback to the user would make it look a lot better in my opinion. I was thinking maybe have whatever the user is hovering over be highlighted with a red light coming from the background or something like that.


    That's part of the things that has been added in the new update. :)
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