Hi guys,
After viewing a few models on the pimping forum, just wanted to query everyones technique in modelling eyelashes. I'm currently using hair and fur in maya to generate the right "clumpness and shape" before turning them to a polygon mesh... but surely, theres a better, more reliable technique?
Cheers!
Replies
If you're doing high end movie rendering, then yeah, using a fur solution is kinda standard in that case.
You mentioned you use Zbrush, you literally model every single eyelash? I eventually want to make this head into a full game res character, and so I guess I'd use planes or your Zbrush method, however can u detail further what it involves?
however, it is a simple method and shouldn't take more than 30 minutes to create realistic eye lashes.
extrude face with divisions and then add few bends and do some manual tweaking. pretty straight forward.
Create a spline from an edge loop around the eye which the eyelashes will be attached to. Create a single eyelash much like the method MM uses above. Make sure the pivot point is at the bottom of the eyelash. (you can add bend and taper modifiers to shape the eyelash however you need).
Once your done select the single eyelash and animate it along the path you just created (see here for more details).
Then using autokey or the curve editor increase the length of the eyelash in the middle of the timeline. The idea here is to have the length taper at the beginning and end of the timeline, you can do this as much is necessary to replicate real eyelashes. Then use the snapshot tool to produce the final effect. Tools>Snapshot, choose instance, click range and then simply select the amount of copies for the density required.
You could even get really fancy and animate randomness to the length and rotation. This sounds a lot more complicated than it is, and would work for fences or any kind of mesh duplication along a spline but with the added power of animation controls
I'm using the convert edges to curve to get the eyelash from my mesh, then I extrude it through the Surface Extrude and i just modify the curve depending on the tweak i need.
Holy balls, will totally try that.