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How is this Normal Map created?

Hey guys,

I've a qucik question about this model here:

http://www.behance.net/gallery/Middle-Eastern-Hut/2297086

I know the details have been sculpted in Mudbox, but how has that much detail been added to the brickwork normal? Is it a really clever use of generating displacement maps from the diffuse, then baking normals? But even so, I can't see how that much detail can be achieved? The only other thing I can think of is that it's been sculptured by hand and then a diffuse created based on it, but that must be insanely difficult!?

Thanks :)

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