Ive been a long time lurker on this forum for a good few years so many awesome guys here, I even got hired because of this forum many years ago.
But Im curious how other people approach making a new reel for moving on?
Its weird question to ask, especially if ive spent the last 4 years animating id have plenty to show!
But a lot of my work has been technical in nature and done to fit certain needs, ie doesnt look amazing but was done due to time or engine constraints..
Pretty much the last year and half due to being on an unannounced project all ive done is trivial stuff very technical but not fulfilling.
Ive progressed leaps and bounds with scripting in Maya im pretty well versed in Mel script and now Python but again pretty much every tool ive made is specific to fix a problem or do a menial task that wouldnt happen in another game engine, so there not that transferable and explaining them I fear would just get me a blank response of wtf are you doing etc..
In short, I feel like ive been shafted on this project, most of my best work is now coming to 2 years old and probably wouldnt hold well, and my more recent work just shows how well i am at jumping through hoops but not how good an animator I am..
Ive started taking part in the recent 11second clubs but with work being so busy ive found it rough to keep a good balance on life/work/animation without burning out ><
Any tips and advice for those who have been in similar situations would be grand!
Give me hope!