Hi Guys, I'm a first year game art student at Tea Tree Gully TAFE (college for all you Americans) and I have decided to do a crusty dungeon brick wall, a la Skyrim or even oldschool Quake 1. As a complete newbie, I've been told polycount is a great place to go for great feedback on how to improve skills. My evential aim is to work on some sort of manga/anime style game, but in general I want to become a game artist.
If anyone has the time to look over my humble mesh, it would be greatly appreciated.
The mesh below was modelled and textures soley in Mudbox 2012, but rendered in marmoset toolbag.