texture scaling bug?

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i have a weird bug inside the cryengines materials editor: i have a rock model and a big normal map for it. For the diffuse i want to use a tiling texture but as soon as i tile the diffuse map the normal gets tiled as well (which sucks :D ) i fixed the problem temporarily by putting my normal map in the detail slot and activating detail bump but now i can't use a detail map :( . Are all texture tilings connected or is this a bug?
thanks in advance :)


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