Hey guys, I'm currently in the middle of working on my final year university project and had decided that it might be a good move to make a thread for it.
To give you a quick overview of what my project is about, I’m currently trying to develop a workflow for creating seamless and unique looking environments. Basically, I will be attempting to reduce the visibility of texture/shading seams and texture repetition while relaying mainly on lowpoly geometry and tiled textures. Essentially, I’m trying to bring the quality of the assets created this way closer to the ones made using the next-gen workflow without being limited to unique unwraps.
To develop this workflow I'll be making a small diorama that will act as a proof of concept and a playground for experimenting with different methods.
Here's a blockout mesh of that environment:
It's currently quite small, but once my report is submitted, I will have a few more weeks to expand it into something larger. That will be also a good test of that workflow, since making everything easily reusable is one of my goals.
Anyways, over the course of next two or three weeks I will be documenting everything I do.
Now here's where I need your help guys
. I'm intending to use this thread as a basis for the last part of my report in which I'll be evaluating my own progress. I'm hoping to use your feedback and critique to back up my discussion, so please do rip my work to shreds. The more issues you find, the more I will have to write about
Once this environment is done I will compile my methods in a form of a tutorial that I will put up somewhere online. I’m hoping that you guys will be able to give me some feedback about its usability and its content as having it peer-reviewed would count as testing of my project’s product.
In any case, feel free to ask me question about the project and its purpose. After writing whole pages about this project, it’s difficult to summarise it in a few sentences
If there’s something that isn’t clear, just let me know and I will update this post.
I should be able to post my first update today if all goes well. Currently I'm at the stage of creating some of the tilling textures.