totally sick, the stratos is one of my favorite car designs ever. model's real clean and would fit right into rfactor or any other simulator out there.
Your first image looks great, really like the diorama for it.
Not sure if your after feedback, but here we go
Your wire frame shows you have lots of edges (red) that aren't really doing much for the shape and you could use the wasted polygons to add more shape to the curvature of the body (green).
With your doors open, only having 3 division on the door below the lock area is letting you down.
The roof is practically flat at the moment so you have some sub division that can be removed
It looks like you have started with a higher poly model and collapsed it down ( thats how I end up working make it pretty, then make it work!) And you might just want to think a bit more about what areas are using lots of polys v's the larger areas that dont.
The wheels / tyres could probably have a few edge loops removed too if you want to get the poly count down a bit / spend them elsewhere.
The red circle in the second images also looks like you might have pulled some verts or something as the seam between the main body and the bott area look a bit different.
Finally your wire mesh on your fence has a nasty seam where the top meets the wall bit
Oh and you can get to respawnrt's high res images by clicking the image so it opens the image host and then click original image.
[FONT="]That’s headed in the right direction now, the wires look cleaner and smoother, just got to keep at it Just keep looking at your edges / verts and decide if they are adding shape, if not get rid and use the budget elsewhere![/FONT]
[FONT="]
In your render, you’re not really going so see the difference, but if you want to show off your model with wire frames etc, then it’s worth the extra time to get it really tight.[/FONT]
[FONT="]
Another thing to consider is if this was being used in a game with damage or a cockpit view, it might be worth matching the interior to the exterior. You can see you have a gap at the top of the inside of your door that you could close up to stop the player seeing "into" your model. But it all depends on what you would use your model for.[/FONT]
Replies
I'm a bit confused by the purple interior though, just seems a tad too flashy.
Not sure if your after feedback, but here we go
Your wire frame shows you have lots of edges (red) that aren't really doing much for the shape and you could use the wasted polygons to add more shape to the curvature of the body (green).
With your doors open, only having 3 division on the door below the lock area is letting you down.
The roof is practically flat at the moment so you have some sub division that can be removed
It looks like you have started with a higher poly model and collapsed it down ( thats how I end up working make it pretty, then make it work!) And you might just want to think a bit more about what areas are using lots of polys v's the larger areas that dont.
The wheels / tyres could probably have a few edge loops removed too if you want to get the poly count down a bit / spend them elsewhere.
The red circle in the second images also looks like you might have pulled some verts or something as the seam between the main body and the bott area look a bit different.
Finally your wire mesh on your fence has a nasty seam where the top meets the wall bit
Oh and you can get to respawnrt's high res images by clicking the image so it opens the image host and then click original image.
just click on the gif
More before/ after tweaks .
[FONT="]
In your render, you’re not really going so see the difference, but if you want to show off your model with wire frames etc, then it’s worth the extra time to get it really tight.[/FONT]
[FONT="]
Another thing to consider is if this was being used in a game with damage or a cockpit view, it might be worth matching the interior to the exterior. You can see you have a gap at the top of the inside of your door that you could close up to stop the player seeing "into" your model. But it all depends on what you would use your model for.[/FONT]