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Normal map creation question

Zocky
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Zocky greentooth
Hello!

I have just a small question regarding normal maps.
I was reading somewhere, that when you create normal map in 3ds max, (render to texture or something), there is an optiom called "Hit only matching material ID".

So , for example, you have big box, and on top of it, you have small box.
You give one material, say, red, to big box, and blue material to small box.

When you start baking, 3ds max in a way separates those two boxes because they have diffrent materials, and as a result, you avoid problems where big box gets also some information from small box, which it should, and you get some ugley artifacts sometimes.

This is quite neat feature, so i was wondering, is there something like this for maya or xNormal? Anyone has any ideas about it?

Tnx and cheers,
Zocky

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