Ive been working on my scene for a little while now and have only just started adding in decals and have run into a problem. I have setup my decal and applied it to the entity and all works fine when being used with "planar" settings however as soon as either deferred, or Projectonstaticobjects options (or any other projection option) I run into a problem.
It appears as though my decal is more transparent than before and has a higher level of specularity that in the settings.
I have done a little playing around and have founf that this doesnt occur when it is projected onto a material with low Spec and Gloss levels? I cant sadly reduce the gloss levels in my scene as im working a lot with metals and they dont look right when turned down.
Ive tried sorting this all day yesterday and now need a little help please is anyone has come across this issue.
Here is the shader of the decal:
Here is a comparisson of the two:
Here are the deferred/projection settings:
Here are the planar settings:
Cheers for taking a look, any help appretiated at this point!