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Looking for 3D Character Artist!

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Hey guys,

My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Half-Life 2 Modification Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry or are ambitious to do so. We are currently looking for concept artists, who are capable of coming up with various creative designs for environment art.

You can check the game's page right here: http://www.moddb.com/mods/mindworld-shattered-dreams

Your task would be to define the environments of surreal dream worlds.
Previous concept art:
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(by Adam Clark and Markus Lovadina)

Requirements:
• Efficient workflow in digital art
• Strong foundation skills (perspective, color theory, composition etc.)
• Strong skills in environmental art
• Well-organized data management
• Teamplayer
• Online Portfolio

Bonus:
• Strong skills in industrial design
• Strong skills in illustration
• Experienced with single client work
• Experienced with studio work

You are going to work along with other professional concept artists (4+ to 16+ years of professional experience in the industry) and produce quick design sketches as visual brainstorming and also work with specific guidelines on full concepts in the pipeline of pre-production.

We expect you to document your work in a professional manner. It has to be transparent so that every team member can always check what you have been working on, are currently working on and what you are going to work on next.

This position requires a minimum of 5-10 hours per week. You have the chance to work on fully detailed illustration (environment and character art), if you're interested.

We use DropBox and Skype for the exchange of data and information.


Interested in working with us?
Please, get in touch with me via E-Mail (Kjellbunjes@gmail.com) or add me on Skype directly (iqewarts) to discuss further details in a personal interview. You can also send me a private message beforehand.


Thanks for your time,
Kjell 'iQew' Bunjes
(Team Leader & Art Director)
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