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3DS Max, problems with normal map bake

Boozebeard
polycounter lvl 11
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Boozebeard polycounter lvl 11
Hello,

I am trying to bake some normal maps in 3ds max but I am getting a problem when I take them into photoshop and save them again.

Here is what the normal map looks like straight after I have baked it.

here is what it looks like after I have simply opened it in photoshop and then saved it out again.

and here is the normal map (ignore the red circles)

Any ideas what I am doing wrong?

(I know there are some problems with the unwrap concerning 90 degree angles, I'll sort that out later. I've done a quick dirty job of it to make sure that wasn't causing the problem.)
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