In maya the envelope tool just does a simple push on the mesh and you get tons of overlap happening in the fingers and between the legs etc. Is there any scripts that add constraints to the cage tool so that it doesn't overlap things? Going through and tweaking verts between fingers is very frustrating, or is there any features in 3ds max or another program that yield faster/better results?
Cheers!
Replies
Kind of a hack, but I tend to render 2 normal maps, one to accommodate tight areas, and one that works for everything else, and blend the two together.
Two bake cages can work, but then there are still areas that dont quite work.
Make sure to move the verts along the normals though (change it in the translate tool settings), and you'll probably want to throw a material on there like the envelope to check for overlaps and such.