Hey there Polycount! I've been working on a small scene, the interior of a command/communication tent during the Vietnam War. Here's what I have so far.
Playing with some DOF
Among other things, still have some lighting/lightmap and texture tweaks to do on a few of these assets, especially that white sign.
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edit: Still making some tweaks to mud
Hope this helps. The models are all looking good. To tie in with the lighting you might want to push the AO and get some darker shadows, especially in the corners of the tent.