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Flipping the green channel in my normal for UDK.

synergy11
polycounter lvl 6
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synergy11 polycounter lvl 6
I made a basic tiling texture in photoshop and used NDO to generate a normal map.

Do I need to flip/invert the green channel in photoshop before using the normal map in UDK?

I tried it without flipping and Im pretty sure my normals are not quite right.

Any help appreciated.

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