Getting a strange error when I try to batch bake lighting from my normals in Maya. Everything seems to be in order, normals facing same direction, uvs not flipped/overlapping, renderview preview from MR looks fine... but once I bake it to texture one side gets flipped lighting on one side. There arent any negative attributes that im aware of and the geo isnt parented to anything else. Ive frozen all attributes and cleared all of its history. Ive also tried exporting it out as an obj and importing it clean, but still no luck. I just cant figure out whats going on!?!? Anyone ever encountered something similar?