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Maya creating tileable geo

A while back Kevin Johnstone made a post about how to reuse bricks he made in zbrush. I'm trying to use this technique in a scene I'm working on now, the only problem is that I'm using maya.

http://www.zbrushcentral.com/showthread.php?69232-Gears2-Environment-Art-(step-by-step-page-5)&p=554081#post554081

So I'm assuming the last step you would just use animation deformers to bend the bricks. But I'm mainly wondering about the creating the tileable geometry. Can anyone help me create this so I can use it on multiple assets?

Thanks.

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