Looks amazing man! The only think i can really comment on at this stage is that the stone lantern looks kind of dull compared to the rest of the peices. It looks by no means bad, it just looks a bit dull.
Other than that it looks amazing man, keep em coming!
i have a big smile on my face. can't wait to see more and really liked ur last thread!
i'm starting to think i should do a small piece from some of the pandaria art.
It looks great but it seems like you're holding back on the highlights/shadows. You should increase the highlight a bit on the various textures such as the tufft thingie on the bottom of the lamp(the highlights should be brighter imo) and the gray lamp post thing(not sure what to call it). Looks promising though, keep it up.
@Visceral, Jeffro, Goraaz: Textures are still works in progress, but I will keep those tips in mind as I continue them.
I've changed the proportions of the building and I've added extra geometry to the roof and other areas. I've also broken up the walls more to make them more modular.
Ah, love it! New geo looks sweeeet. Only thing, your little roof, the tiles need to be bent a little more downward, right now it looks like they are puckering upward, not matching the frame around them. Hope I'm making sense.
Hey everyone, since Mists of Pandaria has been released I've decided to resurrect this thread and give it a proper ending. I've moved away from the original mesh and concept to something that's closer to what's actually in the game.
All of these are works in progress:
Current tri count: 3,881
I'll update as I continue working on this. I'm currently working on the roof texture and I will be adding geometry to the roof similar to what I did with the previous house.
I know you said everything is still a WIP. But here's what stands out most to me.
-Your textures seem pretty flat. I think they would benefit by pushing the darks and the lights.
-The models are well chunked out, but again, pushing some of the shapes to exaggerate the "toonie-ness" will make the silhouettes much more impressive.
I'd watch your colors a bit. The gold trim on the door doesn't quite match the support pillars.
The trim on the door is leaning towards orange - where the support pillars are leaning more yellow. (My personal preference would be to use the door's color palette throughout the entire piece)
Thanks for the crits. The colors in the pillars are still at an early stage, but I'll make sure they match the door's trim as I continue working on them.
Just wanted to say that this is some nice progress. Some of the textures are looking a bit flat though and I'd recommend increasing the contrast on them a bit. Try adding some small AO shadows too if you can. Cool stuff!
Thanks for the feedback, guys. I've made some more progress. I'm still working on the tileables, especially the ones on the chimney and on my 2nd trim sheet.
I'm still making trims that I could possibly use for more buildings. Also, I'm going to be retexturing a the gold on the door and the roof corners to match that of the pillars.
Oh man, this looks great. If you want, you could add some blue shadows to the parts facing the ground. It's not really necessary though as it looks great already. Great job!
Thanks for the feedback, Saman. I've added some subtle blue to the rocks, but I might have to make a quick shadow pass on the textures. I feel I'm pretty close to ending this project so I can move onto a new one. Perhaps something new for the Blizzard environment contest.
Even though I'm going to be wrapping this up soon, crits and comments are still welcome.
Looks great man! The grass on the floor looks a little funny transparent like that, but otherwise looks real nice! Good setup and stuff, I like the grass meshes a lot. Can't wait to see what you will do next.
Thanks for the crits, Jess. Yeah with the grass I could try blending the base with the color of the ground texture to make a better transition or change the color of the ground to match the grass planes.
Very nice, man. Looking forward to seeing what you do next.
Also, I would recommend putting your most recent update in the first post in this thread. Many people don't seem to go past the first page so it's good to edit that first post just in case.
Replies
Other than that it looks amazing man, keep em coming!
i'm starting to think i should do a small piece from some of the pandaria art.
@Visceral, Jeffro, Goraaz: Textures are still works in progress, but I will keep those tips in mind as I continue them.
I've changed the proportions of the building and I've added extra geometry to the roof and other areas. I've also broken up the walls more to make them more modular.
Crits and comments are greatly appreciated.
Adjusted the miniroof:
Currently working on the wood materials:
Crits and comments are appreciated.
has so much balance and harmony, that makes happy simply looking at it. Your project it´s evolving wonderfully wel, in my opinion.
All of these are works in progress:
Current tri count: 3,881
I'll update as I continue working on this. I'm currently working on the roof texture and I will be adding geometry to the roof similar to what I did with the previous house.
Crits and comments are greatly appreciated.
-Your textures seem pretty flat. I think they would benefit by pushing the darks and the lights.
-The models are well chunked out, but again, pushing some of the shapes to exaggerate the "toonie-ness" will make the silhouettes much more impressive.
You are off to a great start though, keep it up!
The trim on the door is leaning towards orange - where the support pillars are leaning more yellow. (My personal preference would be to use the door's color palette throughout the entire piece)
I'm still making trims that I could possibly use for more buildings. Also, I'm going to be retexturing a the gold on the door and the roof corners to match that of the pillars.
Crits and comments are greatly appreciated.
Even though I'm going to be wrapping this up soon, crits and comments are still welcome.
Also, I would recommend putting your most recent update in the first post in this thread. Many people don't seem to go past the first page so it's good to edit that first post just in case.
Put a level layer on your pic, you'll see you're not using the full spectrum.