Home Full time/Part time work

Technical Artist - Petroglyph Games (Las Vegas, NV)

polycounter lvl 18
Offline / Send Message
Xenobond polycounter lvl 18
We're also on the lookout for 3D Artists, see previous thred: http://www.polycount.com/forum/showthread.php?t=93121

Technical Artist

The Technical Artist will help establish and maintain aspects of the art pipeline. He or she will work cooperatively with artists and programmers to create rigs and tools that provide the artists with all they need to integrate art assets into the game engine in a highly productive manner. Day to day duties include environment, effects, character rigging and animation pipeline support, as well as the design, creation and debugging of scripts, tools and processes for the broader art pipeline.

Responsibilities:

Technical Liaison for external development teams
Ability to create low- and high-polygon environment objects, characters, and other models based on art direction and gameplay requirements
Understands and maintains production pipeline and workflow
Helps determine new production pipelines when necessary
Document technical aspects of tools and production pipeline
Provide technical support for the art team
Develop art production tools in conjunction with programmers

Required Qualifications:

3 years experience within the gaming industry
Familiarity with scripting languages
Excellent knowledge of various game development tools (e.g. 3D Studio Max, Photoshop, custom tools, including rigging and weighting)
Ability to work independently and in team environment
Excellent work ethic with strong written and verbal communication skills
Ability to rig

Desired Qualifications:

Understanding of animation principles and 3D character animation
Strong desire to create exceptional games
Design and create particle effects

Applicants must submit a resume and art samples viewable via website at careers@petroglyphgames.com
Sign In or Register to comment.