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Specular Seams with lightmass, any ideas?

polygoo
polycounter lvl 17
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polygoo polycounter lvl 17
maybe some of you unreal guys can help me figure this out, this might be a dumb mistake, but I cant get a consistent specular transition with 2 pieces of geo placed next to each other in unreal welded or not, i'm building a slice of a bowl essentially, and i'd like it to be modular so that in unreal i can rotate each of these 18* and place them next to each other. I tried just doing it in max and exporting it pre-welded and overlapped uv's but that wont even work, and I still get these seams

its basically almost like a slice of a bowl that i'd like to be able to rotate to build a whole shape

does lightmass just hate modular methods like this or am I doing something wrong?

sorry for super rough test images, this has been driving me nuts :D

wtf.jpg

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