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RIOT GAMES- CHARACTER RIGGER

polycounter lvl 18
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Josh_Singh polycounter lvl 18
As a Character Rigger, you will create, maintain, and improve rigs for League of Legends characters and props. You work very closely with the animation team, offering suggestions and solutions to improve their work-flow and interaction with our rigs. You will also work with design, particle effects, creative design, and others, as all of these groups will have specific needs regarding the characters and rigs we create.

Responsibilities:

Create advanced rigs for a variety of characters and assets using Maya and other internal tools
Troubleshoot problems for animators in a fast-paced development environment
Improve the performance of our rigs and animations through creative solutions and innovations
Promote collaboration as a central figure in the content team
Spread knowledge of our process and help grow the technical understanding within our team

Requirements:

Advanced understanding of rigging, especially using Autodesk Maya
Passion for creative problem solving and designing intricate systems
2+ years working as a rigger in the games industry
Understanding of animation, character structure, and related processes
Desire to fill a support role that improves the work-flow of your team mates

Preferred:

MEL/ Python experience and interest in tools creation
Avid player of League of Legends. Understands its art style

To apply, please send resume, cover letter and demo reel/portfolio link with Character Rigger | Name in the subject line to: art_recruiting@riotgames.com
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