So, time for another UDK environment! This time im aiming at alot higher specs, gonna see if I can come up with some workable solution for more custom and highrez art. Aiming for really high-end PC specs, DX11, all that jazz.
I will be using alot of modular textures, and alot of vertexpainting. The texture is still placeholder, just a tiling metal texture straight fom cgtextures, so it looks a bit uniform and meeeh right now, but Im still adding things to the texture and trying things, so I wont put too much effort into it until it works : ]
The scene is a mercenary spaceship, the style is very much inspired by the matrix-movies, and the ships in alien 4, for example. Ill post some refs later aswell : ]
Basic layout of the ship:
Here are some early testprops:
And a little bit of testing of the shader:
Replies
can't wait to see where you take it
Any chance of looksy at some of the texture sheets?
Shantosa: sure. Still not really done with it yet, needs atleast another detailpass, and the actual seat is only placeholder.
Mooglesarelittle: NOPE! Not yet ^^ There isnt any real texture to talk about yet, and im still removing and adding parts to it : )
Computron: its a closeup of a chain.thing that is holding a monitor on rails :P Will post pics of that prop too ^^
eazy: My portfolio is made by dicking around! Nah, but this is a pretty serious project, I suppose. Practise as always.
looks interesting so far. but any ideas where you want to push it artistically? lighting, atmosphere?
Would it be crazy to add support edges on them? Or blend in an bigger normal? Asking, not telling
d1ver: caffeine! : D I want to push it in every way actually. Storytelling in the environment, shaders, rendering, hopefully a friend will collab with me on this one and do the lighting. Want to go pretty heavy on effects etc aswell.
sltrOlsson: Yup, the harsh edges are a bitch. Actuallyyyyy... hmm. MIGHT be able to do a retarded but workeable solution for that. But yes, those edges suck ^^
Please snefer, can you really make an in depth tut about how you model and texture your environment. Damn it I will pay you sir!
Incredible close up the last one.
Subscribed again!
ParoXum, things can be overly detailed and have a purpose! Just look at random machinery, like submarines or generators : D Im tryig to make the machines seems sensible though, here is a monitor on a rail! With..cables galore Still working out modules in the texture etc...
It's just crazy fun watching you progress through these past couple scenes, can't wait to see more!
Too long, no post! Eh, testing some walls and floors with the texture. : ] have a couple of things i discovered i needed! must add : ]
your amazing
I dig the chair. Wish i had it at home. Cant wait to see more.
There!
Now that we got that out of the way, loving the angular like style you're going for in the props, agaisnt the rounder, more smooth architecture in the ship, but I would love to see some of the refs and/or concept art your using to build this, I'm sure we would be able to give you more feedback if we knew where you're going for with this.
Good luck Tor, not that you need it!
The only thing I can even find to crit, is that on the third image down (the asset that looks like a sort of cut out piece of tunnel/tube), you've got some visible repetition caused by the splotch marks in the texture, but that's really nitpicky.
Awesome stuff.
TheScreamingEagles: yeah, I ve seen the spot you mean, I will sort that out once I start making the actual texture. I will hide all that kind of stuff with vertexpainting later on aswell :]
HP: lol! Well, here you are, some of my reference pics! I will also post my horrible concepts later on, be afraid! But this is kind of the mood and style im going for : )
Keep it up!!
Fascinating work,Keep it up!
I can hardly imagine how far you can increase a sense of depth
Keep it up!
Why is there the Unreal 2 intro song hidden in there? :P
on topic:
I love the Matrix so this will be a project to keep an eye on. Great details on the joystick.
if there is someone that can pull of this awesome super detailed messy tech stuff it gotta be you!
can't wait to see it finished! xD
and curious on what you can achieve with DX11,
gotta be gorgeous, no pressure though! xP
... Then he can do what we want and finish this :P