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Mercenary ship, yet another UDK experiment

polycounter lvl 16
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So, time for another UDK environment! This time im aiming at alot higher specs, gonna see if I can come up with some workable solution for more custom and highrez art. Aiming for really high-end PC specs, DX11, all that jazz.

I will be using alot of modular textures, and alot of vertexpainting. The texture is still placeholder, just a tiling metal texture straight fom cgtextures, so it looks a bit uniform and meeeh right now, but Im still adding things to the texture and trying things, so I wont put too much effort into it until it works : ]

The scene is a mercenary spaceship, the style is very much inspired by the matrix-movies, and the ships in alien 4, for example. Ill post some refs later aswell : ]

Basic layout of the ship:

layout2.jpg
layout1.jpg

Here are some early testprops:

wallship.jpg
chair1.jpg
props.jpg

And a little bit of testing of the shader:

shadertesting.jpg

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