After "build lighting" the scene does not look the same

polycounter lvl 7
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mospheric polycounter lvl 7
Ok this is my first go around with UDK (Also a bit embarrassed to ask such a simple question). So far I've been doing good by setting goals and then researching how to accomplish those goals. It's a slow but crucial learning process.

I really want to have a specific look to the scene I'm making, and I achieved something close by playing around with AO and bloom and what not in the post render settings. The problem is that after I build the lights, the scene looks completely different!

Before (Look I'm aiming for):
screenshot14.jpg

After (boo):
screenshot17.jpg

All I'm doing is building the lights with the default settings. Maybe I've tweaked the post render settings so much that it is causing problems with the preview? Any suggestions or advice would be much appreciated.

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