Hey im working on a small scene in maya and can't figure out why this is happening.
Problem: I have some 2d characters which i have nasked out with an alpha mask. On my 3d objects i have a toon outline. when i render the scene the toon outline on the 3d objekts will show through my 2d characters and i have no clue as to why it is happening.
then i have a smaller problem with the characters which i have alpha maskes gets an 1-2 pixel thick outline, how do you guys alpha mask object to avoid this outline with unwanted pixels?