Helloooo everyone!
I don't know what cheesy thing to write here, so I'll just start off by introducing this female character I'm working on. She's some kind of a cyborg/sci-fi sort of girl with a cape of course, never forget the cape. Everything is highpoly at the moment, I have yet to start the lowpoly and the detailpass yet. I need to add stitches/seams/folds and such. Stay tuned.
(the hair is temporary)
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I'm glad you guys like the model, I'm at the moment resculpting her face - I made the decision to make a real mouth (with a mouthbag + teeths + tounge). No half-assing here.
I have finished most of the lowpoly - I'll post images as soon as I've finished lowpoly on the new face. So faar the changes I've done have been subtle - very subtle.
So far I've remade the whole face, making her more ehm "feminine". I've added lashes, teeths and a tounge. The rest of the body is yet to be finished, I'll do that as soon as I get the time.
Colors look good so far
Im curious about your thought process on the hand topology, specifically the knuckles.
I dont think Ive ever seen it done like that before.
When it comes to the knuckles, it all about keeping the shape when deforming. And on all fingers there are 'volume'-loops, which makes them less "tube-like" ;D
if you were going for sort of low poly that would be okay, but with 2k polys on her head that weird hand-stuff is realy not necessary i gues.
also i cant realy seem to get confortable with the design.
most of it just doesnt seem to make any sense in a practical way and seems to be just tossed in there to add some random extras.
for example the arm and hand armor just seems to be extrudet out there, without any attachement to the body.
and also her right knee is lower then her left one, or she is not wearing her realy unconfortably attached knee-armor on her knee, wich would be kinda dumb.
there is lots of other flaws, but i think i said enough to state my point.
not saying that it couldnt look cool anyways when the diffuse is finished X)
anyway keep going, good exicution on the high poly so far (well apart from the mentioned arm and hand armor)
face topology also looks very good^^
Once again, thanks alot for the critique.
Good work man!:)