Hello everyone!
We are developing a small iOS game. I am animating a small cute little character which, for the sake of this thread, a ball with a tail. Here are some of my problems:
- The character will bounce off walls and I need to make him squish and bounce off the walls but I cant use anything but the joints in the animation so I can export a .dae file.
- The second issue is what I should do with its tail? The tail is a lot bigger than in the illustration with a lot more joints but its just illustrative. In my head I have to animate each joint as it hits the wall or am I thinking wrong?
Here is the image:
So do you guys have any suggestions? Im outta luck here. :poly122: Any critique and suggestion is well received! Thank you guys!
Replies
If the ball is controlled via any physics at any point then I can't see it working like this. Maybe I'm not understanding how it's going to work clearly though.