Hello!
I wanted to work on a small scene during my autumn school break and I came across this paper model of a watchtower, so there we go
http://ecardmodels.com/product_info.php?products_id=1365
(This is the reference by the way, not the actual 3d model)
Im trying to keep this as low poly as possible and I will add details like doors and windows in the texture map. Currently my scene is at 604 triangles. I will be doing the textures hand painted.
Modelling stage is more or less done, so tomorrow Ill do the UV unwrap and then I can hopefully start texturing
Replies
In your case, painting doors and window on the texture, means that each wall of that tower will require its own space on your texture and this is not good at all.
Adding a little more geometry - exactly 2 triangles per door/window (no need to cut it into the tower), will not raise polycount too high, but will allow you to use tiling textures. Just be smart about it.
And if you're so inclined to make it lowpoly, you can always remove thickness of that roof, and railings can be done with planes and alpha-channel.