UPDATE - Current status:
Hey guys, I am sorely lacking in hard surface skills, so I am making a dude who is all shine and sheen, Kurt Hectic, possibly the K in MDK.
I am feeling very 'bleh' about this so far. Any and all critiques or suggestions would be really helpful. Proportions, anatomy, shitty design in general, anything.
Also, for anyone who never played either MDK game, his machine gun turns INTO a crazy sniper helmet. My friend absolutely hates this character, but I am fond of him for some reason. Here is my version so far:
Replies
At this point your proportions are fairly anatomically correct but also not very interesting. In the game Kurt is quite thin and muscular, so you could afford to exaggerate the forms quite a bit.
The helmet could be a little longer and thinner and you could perhaps consider designing a parachute dispenser to attach to his back.
It would look better if you defined the eyes, nostrils and around the corners of his mouth. The chin sticks out in an awkward way.
Where would his ears be? It seems like the armor would uncomfortably overlap with the ears.
The armor could use a lot more armor detail and surface definition.
I also tweaked the chin and lower lip a little:
And adjusted the gun pieces, removing the face covering part, because it was looking stupid, and I think he looks better without it.
Now I will mess with the suit some more!