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Did You Know? Tips & Tricks in 3DS Max

artstream
polycounter lvl 11
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artstream polycounter lvl 11
A co-worker of mine enlightened me about tagging non-bone objects as bones via bone tools in 3DS Max, which got me thinking about other cool tricks in Max that people may not know.

Off the top of my head, here's one I've picked up:
-Being able to hide elements of your Editable Poly mesh while skinning: really comes in handy when trying to skin a mesh with multiple layered pieces. It's important to know that hiding elements is different than separating/detaching elements. If you detach an element, this trick won't work since you changed your mesh's vertex data.

-Making an non-bone object an actual bone. Select the object (helper object, geometry, etc) go into Animation > Bone Tools. Under the dropdown "Object Properties", there's a check box called "Bone On", which by default is off. Turn it on and now your object is interpreted as a bone.

What tricks have you learned in 3DS Max?

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