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modeling dilema

polycounter lvl 11
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tekmatic polycounter lvl 11
Hi PC people, I have a question about how to model a certain asset that I am working on in Maya. I am including the reference piece and the initial blocked out geo.

Adding more geometry to get the cylindrical cut out might be a way but I am trying to keep this as low poly as possible. Boolean is another but I was told to keep away from them as they make a mess.

Any hints would be appreciated.

http://dl.dropbox.com/u/1864558/lamp.jpg
http://dl.dropbox.com/u/1864558/room.JPG

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